"Nothing prevents a demonstration, at least not that I know. We organize
magic into six 'schools' based upon the energies and methods involved, and
the applications to which they are put. Conjuration allows us to summon and
bind beings and objects from the realm of Oblivion, for instance." Raising
a hand, he demonstrates, conjuring a wavy-bladed dagger of some
rough-forged metal that glows red at its cracks and seams like a
half-cooled lava flow. "The master of Conjuration is never unarmed, nor
alone, in battle." As he sets it down, the dagger dissipates into a puff of
noxious fumes and vanishes.
"Illusion plays with the senses. At its simplest, one may conjure light,"
as he does, a glow in his palm spreading outward to envelop him and make
him a truly shining knight. "More sophisticated spells may make one
difficult to see, or hear, or trick someone into believing they cannot
move."
"Mysticism is the magic of magic, if you follow. There is little in the way
of flashy displays, but one may dispel magic, ward against it, and sense
things nearby by their magical resonance."
"Alteration is the magic of changing things--making one's burdens lighter
or heavier, breathing or walking on water, and warding oneself against harm
and the elements." A moment's concentration and another upraised hand
sculpts a thin membrane of orange energy around him, in which can be seen
occasional visions of flame. "This fire shield, for example."
"Destruction is the school of most spells of attack; to conjure fire,
frost, or lightning, to crumble weapons and armor at a touch, to raze the
body and the mind." He points at a nearby spot on the ground, sending a
small bolt of lightning arcing from his fingertip to scorch it.
"And last, Restoration is the counter to that; to cure hurts and make whole
what is broken. Ah, but here as well, the clever mage finds the means to do
battle, for as Restoration is the art of giving wholeness to one, it is
also the art of taking some of that wholeness and giving it to another."
no subject
"Nothing prevents a demonstration, at least not that I know. We organize magic into six 'schools' based upon the energies and methods involved, and the applications to which they are put. Conjuration allows us to summon and bind beings and objects from the realm of Oblivion, for instance." Raising a hand, he demonstrates, conjuring a wavy-bladed dagger of some rough-forged metal that glows red at its cracks and seams like a half-cooled lava flow. "The master of Conjuration is never unarmed, nor alone, in battle." As he sets it down, the dagger dissipates into a puff of noxious fumes and vanishes.
"Illusion plays with the senses. At its simplest, one may conjure light," as he does, a glow in his palm spreading outward to envelop him and make him a truly shining knight. "More sophisticated spells may make one difficult to see, or hear, or trick someone into believing they cannot move."
"Mysticism is the magic of magic, if you follow. There is little in the way of flashy displays, but one may dispel magic, ward against it, and sense things nearby by their magical resonance."
"Alteration is the magic of changing things--making one's burdens lighter or heavier, breathing or walking on water, and warding oneself against harm and the elements." A moment's concentration and another upraised hand sculpts a thin membrane of orange energy around him, in which can be seen occasional visions of flame. "This fire shield, for example."
"Destruction is the school of most spells of attack; to conjure fire, frost, or lightning, to crumble weapons and armor at a touch, to raze the body and the mind." He points at a nearby spot on the ground, sending a small bolt of lightning arcing from his fingertip to scorch it.
"And last, Restoration is the counter to that; to cure hurts and make whole what is broken. Ah, but here as well, the clever mage finds the means to do battle, for as Restoration is the art of giving wholeness to one, it is also the art of taking some of that wholeness and giving it to another."